About us

Superloop

A game studio focused on casual and mini-game titles. We believe a good game does not have to be complicated — but it should make you want one more round.

Who we are

Superloop Inc. was founded in 2021 and is based in Louisville, Kentucky. Our team is made up of developers who have spent years working in mini games and casual titles, across match-3, idle, simulation and racing.

Cocos Creator is our primary engine, and we treat small build size, fast loading, a low skill floor and strong retention as the first principles of every product. In 2026 we began using Unity to explore mid-core and cross-platform titles — our first is the Roguelike bullet hell Bullet Odyssey.

On compliance, every title we ship has its own privacy policy page setting out the third-party SDKs it uses, the permissions it requests and how we handle children's data, so that store review and player enquiries are both straightforward.

Milestones

From five people to four product lines

2021

The studio forms

A five-person team starts out in the United States, shipping three HTML5 games in the first year.

2022

Moving to mini games

A full switch to Cocos Creator. Our first WeChat mini game goes live and validates lightweight casual play.

2023

A product line takes shape

Match-3, idle and simulation tracks run in parallel, passing 10 million players.

2024

Tooling in-house

We build automated build and compliance pipelines, cutting concept-to-launch down to 30 days.

2025

Full platform coverage

Shipping on WeChat, Douyin and Kuaishou, with day-2 retention on our flagship title reaching 42%.

2026

Into mid-core

We start work on Bullet Odyssey in Unity, extending from lightweight mini games into mid-core and cross-platform.

Let's build something together

We are always looking for developers and artists with strong instincts for feel. If mini games are your thing, we would like to hear from you.