Games worth
one more round
Superloop builds casual and mini-game titles. We use Cocos as our primary engine to make lightweight, immediate and low-friction experiences — and we are extending that craft into mid-core Unity products.
What we are building
From match-3 and idle games to farming sims and bullet hell. Every title has its own dedicated, directly linkable privacy policy page for store review and platform configuration.
Cocos first, Unity for mid-core
An engine is only a tool. What matters to us is whether it holds a stable frame rate on the devices our players actually own, whether the download stays small, and how quickly we can ship.
Cocos Creator 3.8
Our primary engine. The most mature ecosystem for mini-game platforms: small builds, fast first-load, and one codebase that ships to WeChat, Douyin, Kuaishou and HTML5.
Unity 2022 LTS
Our mid-core and cross-platform capability. High-fidelity art, complex physics and combat systems, targeting simultaneous mobile and PC release.
In-house toolchain
Automated builds, hot updates, telemetry and a compliance self-check pipeline — compressing "change one line, wait half an hour" into minutes so iteration stays fast.
We move fast in the mini-game space
Full mini-game platform coverage
One codebase shipping to WeChat, Douyin and Kuaishou, with platform adaptation and review experience baked into our toolchain.
Compliance first
A dedicated privacy policy per title, full third-party SDK disclosure and a children's privacy approach — so store review passes first time.
Data-driven tuning
Telemetry across retention and level drop-off points. We let the data decide what the next build changes.
Flexible partnership models
Co-development, publishing and IP licensing. Revenue share and user-acquisition models are both on the table.
One privacy policy per game
Game name, SDK list, permission usage and children's privacy terms each live on their own page, with URLs ready to paste into App Store Connect, Google Play Console and mini-game platform back offices.
Want to build a game with us?
Co-development, publishing, IP licensing or porting an existing title to mini-game platforms — we are always happy to talk.