Bullet Odyssey
Every run is a brand new expedition
About the game
Bullet Odyssey is Superloop's first Unity title, and our move from lightweight mini-games toward mid-core products. It combines randomised Roguelike modifiers with the high-intensity demands of bullet-hell shooting, in runs of roughly twenty minutes.
Each run pushes you through procedurally generated star systems where you collect and combine modifiers to build that run's combat archetype. The design currently includes 200+ modifiers and 12 playable characters, with feel and balance still being refined.
The game is in development and not yet released, so no personal information is collected at this time. We will update this page before launch and give notice in advance.
Key features
200+ modifiers
Randomised build combinations that keep runs distinct.
12 characters
Each with its own skill tree and dedicated modifier pool.
Hardcore bullet hell
Dense bullet patterns and precise dodge windows.
Cross-platform plans
Mobile first, with a PC version in preparation.